![]() In peacetime the Third Fleet has no ARG and the carriers in the area are on their way to the Seventh Fleet or conduct training cruises after an overhaul for example. The main task of the Third Fleet is to patrol and to control the waters of the central and eastern Pacific. ![]() The force consists of a balanced mix of capabilities including aircraft carriers, surface combatants, submarines, surveillance assets, amphibious forces, marine landing and mobile logistic units. Presently, the Second Fleet is based in Norfolk, VA. In February 1950, the command was redesignated to its current title, US Second Fleet, and is a part of US Atlantic Command. The US Second Fleet traces its origin to the reorganization of the Navy after World War II in December 1945 and the formation of the US Eighth Fleet. In all, it covers more than 38 million square miles. It also operates along both coasts of South America and part of the west coast of Central America. Second Fleet operates primarily in the Atlantic Ocean from the North Pole to the South Pole and from the shores of the United States to the west coast of Europe. The Second Fleet is responsible in peacetime for training the Atlantic battle fleet in war-fighting skills, developing and evaluating new naval tactics and maintaining theater battle group readiness. It still took me several tries, but my boy Biggs cane through and even after Tarkin's massive attack, I only lost Scimitar and completed it with three stars.2nd Fleet 3rd Fleet 4th Fleet 5th Fleet 6th Fleet 7th Fleet to end of page I tried that several times, but even maxed out, Tie Advanced is still a bit squishy, and can get hit with buff immunity, causing him to not gain protection up, and dying quickly. You can also try pulling Biggs and putting retribution on Tie Advanced instead, because it hits through foresight and evasion and applies target lock and dots. Then reinforce with Scimitar ASAP and put retribution on Biggs so he counters every attack and gains protection up, plus recovers protection when he lands target lock. The ties seem to target the weakest ship, so you can use any ship that's weaker than Tie Advanced (in theory). The idea is to use the weakest ship as cannon fodder (Ahsoka) to keep Tie Advanced up until Biggs can taunt. ![]() Are they harder, or is this the only crazy level?Īfter many gruelling and painful attempts, I finally got it (three stars) with Home One G9 Snackbar, Tie Advanced G12 Zzader, G12 Biggs, G10 Ahsoka, and Scimitar G8 Maul. If anyone has any luck beating this level, please tell me your setup, and what's the future levels look like. My setup is: G12+2 Vadar ship, G12 Biggs ship, G9 Ghost with full reinforcement skill, G11 FO Tie, G11 Boba ship, G9 Phantom, G12+2 Chimaera (6 star). My Chimaera with G12+2 Thrawn could only take a turn, while the enemy Executrix took 2~3 turns.Īs a result, even though Chimaera's ultimate ability has a cooldown of 4, the enemy Executrix could still launch it's ultimate ability 2 turns eariler. The Executrix is extremely and unbelievably fast, even without the dodge bonus from the Tie Fighters. Enemy ships were: Executrix, and all Tie Fighters. For such a level in NORMAL difficulty, enemy ships were preloaded with full turn meter. This level is a terrible design, and a nightmare. Fleet Battles was just online today, most battles in normal or hard were quite easy, I simple walked through all of them (normal and hard), until I get to 5-E normal.
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